Nom:densha de go 3 tskin hen
Format:Fichier D’archive
Système d’exploitation:Windows, Mac, Android, iOS
Licence:Usage Personnel Seulement
Taille:64.75 MBytes

While the specifics vary slightly between versions, generally speaking along the way, the user is expected to obey speed limits and other posted signs, sound a warning for work parties along the track, arrive at between-station waypoints on time, and perform similar tasks. Densha de Go varies from the Train Simulator series from Ongakukan primarily in that while the Ongakukan series uses video taken from cameras mounted to the front of real-world trains for its graphics, Densha de Go titles rely upon computer-drawn graphics.

The current state of the franchise The last major title in the series, Densha de Go Final! While still popular in an absolute numbers sense, the series had lost the novelty of its heyday while development costs for individual titles continued to climb due to the detailed virtual worlds that needed to be created.

Taito also divided the four routes in Densha de Go! Final into separate titles and released them on the PSP system. The Japanese mobile game development company Gree continues to develop mobile versions derived from the franchise for phones in Japan, and in addition, a version of Densha de Go for Apple iOS devices has been released on June Unbalance, who had long supported the franchise by publishing ports of each title to the Windows platform in Japan for over a decade, discontinued the last of its released Densha de Go!

A line of custom USB controllers for the series had been discontinued even earlier and now command a large premium on sites such as Yahoo! Auctions Japan. Support through Windows 7 compatibility guides, FAQs and patches remains available through the Unbalance site, however.

Rejuvenation of the franchise In April , it was announced that Square-Enix had taken over the franchise and would release Densha de Go! Special Version -- Revived! Densha de Go! Special Version—Revived! Showa Yamanote Line offers a variety of trains to control, from the early Yamanote Line up through the current rolling stock.

Exclusive to the Nintendo DS, reportedly the controls are completely stylus driven, unlike the variety of custom controls offered in non-handheld versions. More recently, on June a version of the game also covering the Yamanote line was released for Apple's iOS only available in the Japanese iTunes store. There is the option of using a simulated "master controller" on the screen or using touchscreen buttons to move the lever up and down.

Type 2 Controller being played with Densha de Go! This included versions that had buttons, levers, and pedals to suggest real-world train controllers, including traditional brake-and-throttle train controllers, "mascon"-type controllers single lever for throttle and brake , shinkansen controllers, and tram controllers ostensibly similar to the traditional brake-and-throttle style, but with different styling. One of the most extravagant controllers for the Densha de Go!

The Shinkansen Controller for the PS2 comes with a LED screen display of speed and controls and a foot pedal to blow the horn, whereas the Shinkansen Controller for the Wii lacked these features, replacing the LED screen with a representative sticker.

The Wii version of this controller commands much higher prices than the PS2 version by virtue of relative rarity. The Type 2 Controller is compatible with most titles. Versions of this game presented in rough chronological order include: Densha de Go! By the standard of later titles, this game was very strict, demanding that the user memorize routes.

This strictness was caused by the fidelity of the PS1 and PC versions to the arcade version, where normal users it was generally hoped would not play for more than a few minutes per payment for economic reasons. The Densha de Go port for Sega Saturn was based on this version of the arcade original. Kisha De Go! Much of this was taken from the original Densha de Go, and that which was not was done it seems somewhat hastily as the quality is not up to the standard of previous or subsequent routes using the same technology.

The controls were made slightly more complicated to reflect steam operation. The overall trackage was significantly greater than in the original Densha de Go. However, this game was likewise quite strict. Hacks were made available via the Internet to the PC version to reduce the strictness by giving unlimited points. The arcade version was also ported to Neo Geo Pocket. The strictness of the previous versions was somewhat relaxed e.

Densha de GO! The overall relaxation of strictness in the game reflected Taito's shift in emphasis from arcade to home-play versions as time went on. This was the first version to feature a monorail.

This version also featured a Meitetsu hybrid light rail route which ran both on regular train lines and as a sort of urban tram on special lanes in city streets. Part of the gameplay of this required the user to stop for regular traffic signals and avoid car traffic.

This was the Densha de Go player's first opportunity to drive a vehicle much lighter and thus shorter stopping distance than standard trains. In this version, the driver must sound the horn before beginning to accelerate out of a station. This is unique to this title. The gameplay, physics, and strictness of this version were all somewhat relaxed compared to previous versions. This engine however was not used in subsequent titles. This gives this title a rather distinct look compared to other titles.

While previous versions of the game allowed for the same route to be run, for example, during day or night, this was the first version in which the user could see the time of day dynamically changing as the ride progressed.

The overall feel of this title is unique for the series. Timetable restrictions, for example, are fairly relaxed and the user had significantly more choices as to difficulty settings compared to before - there are in fact 3 distinct gameplay modes. Innovations included graphic interludes which showed routine passenger activities and the optional ability to see both the train from the outside and see a detailed, 3-dimensional cab view from the inside.

Breaking the trend to this point, this title demanded more exacting driving by the user - often as little as half a second to correctly respond to speed limit change indications. Also available as Densha de Go! While apparently sharing much of the same graphics engine with Densha de Go Shinkansen, the user interface of this version was on the other hand quite different, taking a significantly gentler approach.

Trams could be viewed externally and also in a cab view. As the driver, the player is also responsible in this version for making station announcements and opening the door on the correct side.

Due the overall gentler nature of this game, it is hard to get a harsh game over message here as it was usual in early Densha de Go versions. Continues are plentiful and, while timetables exist, they can be stifled completely or simply looked at generally for much of the basic play. That said, unlocking some tram variants requires accurate completion of some scheduled routes.

There is significant extra multimedia content in the game.


Les séries créees de 2005 à 2009



traduire de



traduire de